I finally got my copy after days of fruitless waiting, and the very first thing I did was test the changes to inward drifting. I don't really know what I expected, but at least I expected more changes than what I got. I'd heard a lot about how the delay before the actual turn inwards was this huge game changer, as well as it being harder to direct your bike while drifting, but I really didn't feel all that much difference. Of course it's not the same either, but I can reasonably chalk it up to the fact that while MKW featured vehicles with tremendous speed and handling at the same time, there's no such thing here. A super heavyweight on one of these, with Roller tires, reaches 3.25, which, in layman's terms, means "average". You can almost max it out with a featherweight to try and recreate the old handling magic of the Flame Runner or Mach Bike, but the end result is speed that is an insult to their legacy - and your opponents. I'll stay with the super heavyweights, thanks. I WILL say, however, that outward drifting isn't as terrible as it was in MKW, but I'm so much more comfortable with inward drifting at this point, I can't really go back. Especially not while I can reach 4 acceleration while still maintaining 4.25 land speed.
After these tests I did some cups in 50cc to get myself acquainted with the tracks, old and new, and despite how little experience I had with the game I three-starred all three I did with no problem. But that's 50cc for you. Current unlocked charaters are, in that order, Roy, Baby Rosalina and Morton. Not complaining that I unlocked Morton this quickly, I was planning on maining him. Not that it would've been a problem if I didn't, Wario would've been fine for a while too.