Thursday, March 22, 2012

Kyurem forms' full names revealed

Courtesy of the Pokémon Daisuki Club. Sparkling Blue Black Kyurem and Burning Red White Kyurem. Wait, what? That's a mouthful... I'm under the impression it's going to be a Japanese thing, and the international names will be a bit simpler. More interesting is the fact that according to Bulbagarden, "Kyurem will change forme when its emotions get worked up and going into "Overdrive" status". Since there's nothing like that in the games so far, the major question is, will it be purely an anime/manga thing, or will this mean the introduction of a new game mechanic, like Pikachu's happiness in Yellow? I'm intrigued... more on this as it unfolds.


  1. They just keep stacking more and more stuff on these forms don't they? I personally really hope that they'll also add the 'original' pokemon Kyurem, Reshiram and Zekrom formed. The way it is this all just seems like a big mish-mash of strangeness.

  2. This piece of news has my bullshit alarm sounding, to be honest. Those names sound like Yu-Gi-Oh cards.

    My guess is the names are Black/White Kyurem like Masuda said when they were unveiled, the "Sparkling Blue"/"Burning Red" thing is just a flowery descriptor rather than actually part of the name, and the Overdrive status thing is a plot thing for the movie they're appearing in.

    1. This comes from the Pokémon Daisuki Club, so it's definitely for real.

  3. Here's hoping transformation isn't happiness based. It'd suck to have to get Kurem to die like 50 times to get the forme you want.

  4. I get the feeling that the forme will be based on happiness or some kind of special story event, but that Kyurem will change depending on what version you own. If it gets emotional in Black 2, Black Kyurem, in White 2, White Kyurem.

  5. Overdrive is kind of in XD and colleseum for the shadow Pokemon, I doubt it would work like those though.

  6. It's only a wild guess, but still, maybe it's a small tease for a new mechanic that will be introduced next Gen ? Yeah, "Overdrive" systems in RPGs were already used countless of times, but still, if they do it right, maybe it could work... I don't know how it could perfectly do so, though...

    But I don't want to get excited because of assumptions like these, so I'll try to stop thinking about it.