Thursday, August 7, 2014

Why do people love MK64 Rainbow Road so much?

It sucks. It fucking SUCKS. It's the most boring thing imaginable. Five to six minutes of NOTHING. The track poses no challenge whatsoever with all the walls everywhere, and the Chain Chomps are absolutely terrible as a hazard. So why do people have such a raging boner for it, and consider the salvation MK8 offered it to be a complete travesty? For my money, Double Dash had the best one with the variety of memorable challenges, and MK7's is also fantastic from an aesthetical and musical standpoint.

28 comments:

  1. Honestly, I KNEW they were gonna divide it into sections. And I love it in 8. In 64...Uh, the music's nice. I'll admit that even though Mario Kart 64 is the game that made me a gamer, and I'll still play it...It really shows its age...
    And to be fair...Double Dash is my favorite Mario Kart in general. 8 is second. I didn't like Wii very much comparatively...

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    1. Making it a one-lap race gives it a unique appeal, if you ask me. Not because it suddenly becomes REALLY short, but because if you fall behind early on, you have virtually no time to catch up, which leads to REALLY hectic races.

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    2. And yet, the OTHER 64 fanboys prefer a long, boring stretch of road that takes six minutes to race. I think they and the Genwunners should go bowling sometime. Both have nostalgia goggles glued to their faces...

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  2. I love the revamp it got in 8. Definitely made it much more interesting, so much so that it eclipses the ACTUAL Rainbow Road that was introduced in MK8. I didn't think they could screw up Rainbow Road so badly this time around, but I'd say it's definitely one of the worst iterations of the track.

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    1. I agree. Especially as a heavyweight. And it and Technodrome seem to exist solely to troll the F-Zero fans...

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    2. Heavyweight shmeavyweight. I main Morton, and I really don't have any trouble with the onslaught of hairpins. Of course, inward drifting might have something to do with it, but still.

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    3. I use inward drifting too, and I have gotten better at not falling off, to be fair...

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    4. Yeah, Rainbow Road is a lot like Bone-Dry Dunes in that there's no way you're going to be any good at first, you need to practice, practice and practice, and eventually you stop falling off altogether, and can even start using the masses of mushrooms you get while languishing in the midfield. (Seriously, I hated that so much at first. You don't want to go too fast to make sure you make it through the corners, and the game keeps giving you mushrooms.)

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    5. Haven't gotten to that point yet unless I can use them for the shortcut I milked for the time trial. I'm still not too much of a fan of it. I'm glad they're making a habit of doing retro Rainbow Roads now...Though next up is Super Circuit, a game a lot of Mario Kart fans besides me hates. I'll admit it isn't near as fantastic as I remembered in the past (same thing as you and Emerald), but it wasn't awful. Give me Double Dash and 8 any day over it, but still...

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    6. No one's saying they're going to do them in order.

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    7. I'd love for them to skip to Double Dash as much as you would, but nothing's saying they're not. Especially because 7 was the SNES one. Maybe they'd do it to sell more games, like, "Hey, that Double Dash game we made in 2001 seems pretty beloved to this day! Maybe that's the Rainbow Road for 9! We'll save Super Circuit for last." Though to be honest, that one could be good with the far better controls of modern Mario Kart...And whatever gimmick 9 throws at us...

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    8. "Nothing's saying they're not."

      Reminds me of how it was SO OBVIOUS that since we had gen 1 remakes in gen 3 and gen 2 remakes in gen 4, that we were going to get gen 3 remakes in gen 5 despite all evidence pointing to the contrary.

      This isn't meant as a diss, mind you. Just throwing that out there.

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    9. I know. And to be fair, it would be kinda funny to see people melt down that they're not getting the Super Circuit one over with. Hey, if they can make the 64 one fun by making it the exact opposite of what it was originally, anything's possible. I liked the corkscrews and loops in DS's. Wii's was kinda meh. 7's was all right...

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  3. When a reviewer mentioned one particular MK64 track getting changed for the worse, the first thing I thought of was that he was refering to the castle grounds being now innaccessible on Royal Raceway since I honestly thought they had made 64's Rainbow Road even better. And I freaking grew up with Mario Kart 64, I should be as blind as everyone else. The internet sometimes...

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  4. My guess? The music. That is all.

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  5. Double Dash was amazing, not to mention brutal. Can't say the same about the N64 version.

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  6. Good news. Free Shiny Beldum will be given out with its stone, so no more chaining or breeding or dealing with catch rates of 3...It's an event, and I assume it'll be at launch like Torchic. If so...Well, I'm already gonna use Gardevoir, but others could have fun breaking the game...

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  7. Personally I like it just because it reminds me of a better time in my life. Playing games with my cousins before I moved to the States and then had nobody to play games with. I guess that would be called nostalgia.

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  8. Nostalgia can be dangerous at times. Also: Mega Altaria(Dragon/Fairy with Pixilate), Mega Lopunny(Normal/Fighting with Scrappy), and Mega Salamence(Same type with Aerilate) confirmed!

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    1. Mega Salamence. Aerialate Double Edge. *drools*

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    2. Mega Salamence would have more options than Double Edge for Aerilate.
      Most interesting moves would be Body Slam for paralysis, Thrash as a fuck-all move and Hyper Voice to go through Subs, if it gets boost to Sp.A.

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    3. I wonder if it could end up being overpowered in the end?

      Altaria and Lopunny did need the leg up so it's nice to see them getting something

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    4. No mention of Return? You know, the bog-standard move on the Pokémon that already has Aerilate? When was the last time you saw a Mega Pinsir rocking Body Slam or Double-Edge or Thrash?

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    5. Yes, Return is going to be the standard move to use, but those other moves are viable for different play-styles, except for Double Edge.
      Not to mention we don't know Mega Salamence's stat spread yet, aside from that it gets boost to Defense.
      This would also make it use its Flying-Type for once and use it well.

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    6. What about Mega Lopunny and Mega Altaria? Those are pokemon that really needed some extra kick

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    7. Yeah more interested in Lopunny-M and Altaria-M since Salamence you never know it's Mega may end up in Ubers while the other two won't. Lopunny will be interesting, with scrappy it never has to worry about Ghosts (not that there are that many in OU) and idk depends on its stats but can at least be interesting. Altaria I can see having a lot of different roles, depending on how the stats spread out (I'm thinking the boosts will be about even across the board). None of them will be overpowered, but will give them a lot more than present, and I anticipate seeing what will happen. (Besides waiting for more megas). Also can't forget the cosplay Pikachus getting a special move depending on the costume....*shudders*

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    8. Just watch that special move being exclusive to that Pikachu, Pikachu not gaining any stat boosts and constumed Pikachu being unable to evolve without loosing the move.

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  9. Atmosphere, mostly. It's long and boring as a race, but the music and backgrounds were top tier. I admit I smiled a lot when I saw it, though not as much as Toad City or whatever the town one was (that was pretty much my favorite N64 track)

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