I agree, this song alone makes the Collector's Edition's half-assed "Soundtrack CD" almost worth it. ALMOST. But considering how much HP those bosses have, you get plenty of time to hear it while playing anyway. But even after figuring out their pattern and playing accordingly, the battles never get boring just because of this kick-ass music. It makes you constantly feel on edge. I love it when violins are used like this. Last time I got so obsessed with a boss battle theme was when I heard "Strange Wind" from Phantom Brave.
Better starting charging rent because it will not be going away anytime soon. It does do a great job in keeping you pumped for the fight. Also, there is a vocalized version as well which could be worth a listen.
OH HELL YES. Such a great soundtrack, this song and the main theme in particular. I also love the special move music for each character (each one gets their own theme), and how that relates to how long your boosts last for.Bravely Default is truly the best Final Fantasy game we've seen in years.
Only way to get an ear worm out is with another ear worm. Might I recommend Bad Apple~?...
At least it's better than Call Me Maybe, which popped in my head a few weeks ago out of absolutely nowhere and wouldn't go away for several days...
So AttackingTucans has been doing a Super Mario Star Road LP for a little while, and the Chill Bully just kinda jumped off the tower and died on its own. Anyway, as you were.
After beating the game, the song that play during the second-to-last boss was stuck in my head for a long time. (Too bad it's attached to a character that is so annoying, they make Navi from Ocarina of Time LIKEABLE in comparison!)
This is off topic but I have a bit of theorymonning to put forward. It's something that I came up with just a moment ago, though it has likely been thought of before.We know Shedinja is a horribly useless pokemon since it's so vulnerable to passive damage and any form of passive damage will OHKO it, despite it's ability only making super effective damaging moves hit it. That and the team preview introduced in gen 5 REALLY hurt Shedinja since it's now no longer possible to hide its existence, take out what can swat Shedinja then bring it in.Now, my question is this... would it be too overpowered if Wonder Guard ALSO blocked against indirect damage like Magic Guard does as well as anything that isn't super effective? Shedinja only has base 90 attack, which isn't impressive, and has some very surefire counters in the likes of Skarmory and Heatran, both of which are quite common, but would that improvement to Wonder Guard make it more potent or would it be overpowered? On top of only having base 90 attack, Shedinja has a pretty garbage physical movepool. It gets Shadow Sneak, Shadow Claw, X-scissor, Dig (( which is questionable at best )), Return and that's about it (( though Facade could be used with a Toxic Orb in such a situation )). The fact that steel types no longer resist bug types does help admittedly. On top of its shallow movepool and the only average attack stat, Shedinja is horribly slow. While it does get Shadow Sneak, is that enough?
Uhhh.... Steel types still resist Bug type moves....
D'oh. That was a typo. I meant to say ghost.