The news of the day is something no one needed to hear: Pokémon Bank has been closed down temporarily in Japan, and delayed in the rest of the world because of the absurd server load issues. Hello, Nintendo? It's POKÉMON we're talking about here. Are you so stupid you forgot to buy enough servers? Then again, it's the same thing any time an online-only game launches, and it seems all game companies utterly fail to learn from each other every single time. However, the rabbit hole of fucked-up goes much deeper here, because we're talking about a UTILITY PROGRAM, not a game. People want these 122 last Pokémon and they want them NOW NOW NOW, it seems. Either way, there's no telling how long the delay will be. It's okay, I can wait, I was busy with other games anyway. Besides, the fact that Bank was open for 24 hours instantly makes everything legal on Showdown, all the way to Sacred Fire Entei.
Speaking of that, I get a feeling people underestimate Sacred Fire as a whole. Sure, Entei is nowhere near Ho-Oh's league, but Ho-Oh is very comfortably in the top 10 in ubers, ahead of Pokémon you'd never think it would outrank. Rain being gone really, REALLY helps things, and so does the Defog buff, which makes it a deterrent to use entry hazards for both players. As for Sacred Fire itself... 50% burn rate. Many of the Pokémon that used to be able to beat Entei were physical Pokémon. These are just not safe anymore. I honestly think Sacred Fire is the best offensive move in the game for that reason. Unlike Flareon, Entei's physical movepool isn't totally nonexistent, with Stone Edge, Iron Head and the always excellent Extremespeed (the latter of which forces you to use an Adamant nature, so keep that in mind). Now I'm not saying Entei will be UU tomorrow or anything, but it's just impossible that it remains as far down the pecking order as it is right now.
Next up, a heads-up regarding a mechanic that many people seem to not know about, and nobody knows if it's a bug or a feature either: turn order is determined at the very beginning of a turn. Now this seems logical, but it turns out to have less than logical implications, being that if your speed or priority changes mid-turn, it will not take effect on that turn. I'm talking about mega evolution changing your base speed and potentially giving you Prankster (in Banette's case). A Pokémon whose base form is slower than the opponent, but whose mega evolution is faster will still go last on the turn it mega evolves for that reason, and Mega Banette's Prankster will only take effect on the following turn as well. Just pointing this out because I've seen people find this out on their own and they have no idea what's going on.
Finally, we have a new clause added to the standard ruleset on Smogon: Endless Battle Clause. It bans any set that's meant to draw a battle indefinitely. So far, the only combinations that can do that are Leppa Berry used in combination with Recycle and either Heal Pulse, Pain Split or Fling. As I mentioned before, these strategies are trash because of the sheer amount of counters, but it doesn't change the fact that if Slowbro (or Slowking, or Gardevoir, or Smeargle, or Blissey, or Mew, your pick) traps something that can't beat it, the battle WILL draw out until one of the two players ragequit. And that's not exactly my idea of a fun game, so despite the overall uselessness of the set, this is something I can get behind. Yes, even though it's a set of no less than three combo bans, which no one is terribly fond of. The weird part is, this set was entirely possible last gen, and it's only come to the forefront lately when GameFAQs goers found out about it and started melting each other.
However, as you might expect, like with every time they take a decision like this, there are people who will complain. Their excuse this time: Smogon hates stall. Sorry, but I have to call BS on that. This is not stall. It's drawing out a battle indefinitely. Stall is a tactic that, although it makes battles longer, is meant to eventually bring down the entire opposing team (yes, even in the not-so-fondly-remembered gen 2 days). Funbro does anything but that. If permanent hail was still a thing, I guarantee Stallrein wouldn't have been targeted, because it runs out of steam eventually. It takes a while, but it happens. This whole "Smogon hates stall" thing seems to comes from the fact that more often than not, offensive playstyles have been ruling the metagame since gen 3. I think it has nothing to do with any kind of bias against stall, but rather the fact that the way the game is designed is far more skewed towards offense, even moreso with the changes we've seen since gen 3, like the new EV system, natures, the physical/special split, and so on. Just look at all the Pokémon with a defensive stat with 150 or above. These are far more numerous, and yet far less threatening, than Pokémon with a comparable offensive stat. Pokémon that get suspect tested are almost always offensive powerhouses. Then you have to consider this: it wouldn't be the case had there been any real disdain for stall.
All these reasons are why I like the fact that Gamefreak nerfed most of the big special moves, though it would've been great if they did the same to the major physical moves. Fundamentally, Pokémon is about killing fast before you get killed fast, and it's even more true with mega evolutions now being a thing. I would really like it if there were dominant playstyles other than "sweep with mega" and "get swept by mega" (replace mega with weather in a gen 5 context). Can we make this happen? Please?